Wednesday, October 29, 2008

Web 2.0 and the law (and textures, too!)

We're stuck as far as being able to get into SL, so after spinning my wheels for a few days, have decided to bring in the legal aspects that govern online behaviors. Even though cyberspace is still (mostly) an anarchy, more and more legal statutes are being created to protect people and to bring order to chaos (I'll keep my own opinions to myself here in the interest of allowing people to make their own decisions. Just how far the government needs to go in protecting people from themselves is an ongoing debate).

We've been reading an article over the past two days, stopping to take apart the arguments and decide how we feel about them. The kids' attitudes range from outrage to fear to "just-ingnore-it-and-it'll-go-away." They'll be journaling on the topic tomorrow (ran out of time today) and I'm interested to see where their thoughts take them.

On a different note: the kids have been creating textures using Paint, Picasa and Microsoft Office Picture Manager (three really easy-to-use programs, two of which are already on the computers. Picasa's a free download and that was a easy, too). It took a long time to get the jpg's uploaded as we have 13 laptops all trying to access the same wireless port at the same time. Needless to say, we ended up splitting the class into groups and uploaded over three days' time. But they had fun playing. Now if only we can get into SL so they can see the wonders they can do with those textures...

Till later,
Thespis

Tuesday, October 21, 2008

What a month!

Sorry I haven't posted in nearly a month...the day-to-day running of the classroom has kept me far busier than I really have time for. To bring things up-to-date....

First off...Thespis is in SL at school! Yay! The techs managed to do their magic and get me access to the Teen Grid right from my laptop at school. This means I've been able to project the image for the class and show them some of the stuff they'll be able to do once they are all in world (I'm assured the techs are working on the program that's needed to create the student accounts. My biggest hope is that, once they've gone through all this for my class this year...things will be in place for future years and future classes. If we want entire Spanish classes coming inworld, the teacher can't wait 3 months for the accounts to be created!).

The kids got excited all over again when I showed them what could be done. While I don't like the fly animation I bought with the animation HUD I have (the kids make fun of it and I let them. It'll wear off eventually), everything else works well. We did find a leftover motorcycle and reported it to the sim owner. They actually enjoyed finding that and got quite excited about riding it. But permissions were set that only the owner of the bike could actually control it :( .

I also took a day and showed them what could happen with building and with textures. Really a very brief overview. I'm not expecting anyone to remember how to actually do it. But the theory is that I'll show them the once...then, since we're not in-world, we'll make some of our own textures and, once they ARE in, they'll learn how to upload the textures and begin playing around with the prims.

So, to that end, today we used the Paint program and created textures. It was fun to watch them play around and draw stuff they've obviously been drawing in Paint for a while. Everyone was familiar with the program (a pleasant surprise to me), so I turned them loose while I left the projector on and created a piece of my own. I then downloaded Picasa to my computer (I'm still using a temporary one, but that's a whole different story for a whole different blog). When I bemoaned the fact that they didn't have Picasa on theirs...several of the kids checked and said they did! Turns out it's on ALL the laptops, but not the big machines along the side of my room. So those on laptops were able to then tweak their drawings using Picasa's tools. I ended up with a very nice zebra skin, if I do say so myself (and I wasn't even trying!).

Next step will be to upload all the textures to the wiki, not only to brag a little about each one, but to share them with each other and have a place that they can go to grab what they need. I love Torley Linden's site for textures...but he hosts them on Flickr and the school blocks that site. So...we work around it and create our own :) !

Enjoy!
Thespis

Wednesday, September 24, 2008

Research projects

The research projects are moving along, but we've identified a few problems along the way. Most of the trouble stems from the fact that our site-blocker (whom I've nicknamed "George" after the big, fluffy monster who picks up Bugs Bunny and says, "Oh! A bunny! I'll hug him and keep him and I will call him 'George.'") keeps stopping the kids from exploring.

Because most of the virtual worlds are still listed as games (and there are some great conversations going on concerning the differences), George blocks student's access to the sites. So here I am, trying to educate them on what a virtual world is, and I can't get them out to examine them. I want the kids to come up with their own definition of "virtual world" and "game" so exploring both is the foundation of this research project.

The kids have been great about it, though. Several have done their exploring at home, trying out various games and worlds and making their own decisions. Imagine that! Students thinking on their own! What a concept! They're also writing me journal entries on the wiki that I hope to use to pinpoint the exact frustrations so they can be addressed.

Still not in Second Life, btw. I mean me, not the kids. BOCES still hasn't isolated the trouble as to why even I can't manage to get inworld. Am hoping this will be figure out soon!

Have fun,
Thespis

Monday, September 8, 2008

insights and problems

School's now been in session, with students, for three and a half days and already I'm finding things out about where the kids are...and where they're not...when it comes to technology. I've also made an important discovery about the nature of how we teach (or how I teach, anyway).

So far the Virtual Worlds course is off to a resounding flop. There are 16 students enrolled in the class, several of whom, I swear, threw a dart at the course offerings, leafed to the last page and picked the course where the hole was. There can be no other reason. This is an elective course. There were several dozen to choose from. So why pick a course that deals with computers and then come in the first day and loudly proclaim you hate computers and virtual worlds are only for those wimps who can't cut it in the real world.

Okay, so I exaggerate. But only by a little. While the majority of the kids are there because they're interested in the topic, several are there because they had to be somewhere and for no other reason. Even among those who are interested there's a degree of apathy. So getting everyone excited about the topic is more of a challenge than I anticipated.

It doesn't help that I can't get into SL from school yet to show them what we'll be doing. We have the firewall problems fixed on this end, but there are still troubles on the BOCES side (and we get our Internet connection through them) and they work at their own pace. I'm not blaming them, they have their own set of issues (including a lot more districts and a lot more classrooms than just mine). And I knew I wouldn't have student access right away. But I did expect to be able to at least show via the projector some of what I'm talking about.

And that leads to the third problem: I'm doing all the talking so far. I can't seem to get them engaged enough to either share experiences or even ask questions of ANY sort. They sit like lumps and I need to change that. That's where the insight into my own teaching comes in.

Education is a primarily solo task. When you get right down to it, each person's learning journey is as individual as they are. Classrooms are set up to move students along the curriculum continuum from where they are in September to where we want them to be in June. But while instruction is done to the whole group, the work is done by the individual. We teach them from the beginning that working with others (especially on a piece of writing) is cheating. We want them to be "independent learners" and spend hours, nay months and full years teaching them the skills they need to learn things on their own.

Except that's not true in the current state of affairs for virtual worlds. Collaboration is the key to creating communities, to building physical settings where activities can take place. People need to work together and much has been made of the social nature of all these virtual worlds.

So what do I need to change in the classroom? I need to make it less a traditional classroom and more a community. I need to stop thinking I need to provide all the information and start asking them to share what they know for the greater good of the community.

To that end, I'm going to do several community-building activities this week that have nothing to do with virtual worlds and everything to do with creating a different kind of "learning environment" (to throw some educational-ese in here for good measure). I need them to get to know one another as real people. Only then can I expect them to speak up and ask their questions and make their comments.

Technical issues aside, this course is going to be a challenge...

Thespis

Friday, August 22, 2008

GenX vs Millenials

There's been an ongoing discussion in the SLED listserve concerning students and Second Life. The gist of the discussion has been the difficulty in getting students excited about doing business, taking classes, socializing...basically interested at all in using virtual worlds. While the listserve's discussion centered around SL, it has branched out to other VW's as well (sorry...I type that shortcut for Virtual Worlds...am I the only one who sees it and immediately thinks "Volkswagen"?).

This article, however, puts things into an excellent nutshell. While fairly general (not much room in those nutshells), I found it to be an interesting concept. Have Gen X parents have robbed Millenials of the opportunity to create?

As I begin the school year with only a general outline for this course and a few set lesson plans, I will have the freedom to adapt the lessons as I go. Feldspar Epstein's article is one I will share with the students to get their opinions (and I already know I have some VERY opinionated students in the class who will not be shy about saying what they really think! ). Am curious about their learning process...and if the premise of the article is true...this has wider ramifications for education than just learning via a virtual world!

(edited to add: I've also done about an hour's work on the wiki for the class today...arranging pages, adding links, general clean-up).

Thursday, August 14, 2008

Sorry for not posting recently...I've been away on vacation. Needed to take some time away from the computer and revist the real world. :)

I've been keeping up with the assignments for my wiki summer camp, learning how to use the security features and how to invite kids to participate who don't have email addresses. Our school provides free email accounts to every single student, but I often have kids who either just don't see a need for email (with Facebook, why would you need one?), or whose parents don't want them to have one (although they will often let their child get a school one because of the stringent filters we have). Every year I have to build wait time into the curriculum before I can use whatever Web 2.0 system I'm trying out (messageboards, Moodle, wiki) because I can't sign students in until they have an email account.

But now, with this new feature of PBWiki...I can be ready to go within days rather than weeks. Once I get my list of students for the Virtual Worlds course, I can just put their names in and voila! In fact, I can be up and running before the first class even meets. A VERY cool time-saver! And, since I'm planning to post all the journal assignments there (and have students keep their journals online), being able to have access right away is a wonderful option.

Off to answer emails...

Thespis

Monday, August 4, 2008

Yipee!


I've mentioned that I'm working over at PBWiki taking a course this summer in how to use the wiki more effectively. Well, I just want to share that the wiki I'm creating for the Virtual worlds course is one of three wikis mentioned as an "awesome completed assignment"!
Since the wiki is closed to all but those of us in the course, I've attached a screenshot as proof :).